ITAP.radioactive_toaster
Thursday, 13 January 2011
The design work flow and The Experts
Wednesday, 12 January 2011
The relationship between image and text
Sunday, 9 January 2011
Development of creative thought and structure in illustration and graphic art
Wednesday, 17 November 2010
Interpretation and methodology
Methodology
http://www.culture24.org.uk/history+%26+heritage/literature+%26+music/art72683
http://rougemyknees.com/2009/11
(4 and 5 own images)
Monday, 8 November 2010
(Jason Schwartzman as Max Fischer)
I take for example Wes Anderson's "Rushmore" (1998), whose character Max Fischer is knighted as our protagonist. The beginning of the film establishes Max's current status in the elite school Rushmore, where although he is an enthusiastic pupil participating in an array of extra curricular activities, he is failing academically. The element of "crisis" for Max is potential explusion from the school combined with not only his unsucessful seduction of first grade teacher Rosemary, but her apparent affair with Herman Blume, Max's close friend.
This second catalyst is what ultimately leads to his explusion from the school and thrown into the slumberland of a comprehensive high school. This decline is stil not enough to distract him from his revenge against Herman until he his arrest for his actions against Herman and he has left school completely. It is from this moment that our flawed heroine begins to redeem himself. By realising that he will never be able to win Rosemary's affections he liberates himself by writing a play to create a new equalibruim between himself and the other characters.
Character design
Father Jack Hackett (Father Ted)
APPEARANCE
Rough and unhygenic
Considered lazy as usually is slouched in his chair and/or asleep
Most likely younger than his apppearance but appears older due to life style of smoking and heavily drinking
Stereotypical angry drunk
ACTION OF CHARACTER
Antagonist: cause of the majority of conflicts that Father Ted deals with
Self centered nature, his character is simplified to stereotype and avoids backround history to focus this
To drink
INERACTION WITH OTHER CHARACTERS AND EVENTS OF THE STORY
Jack's contribution to events usually occur accidently as he is unwilling unable to contribute due to his unsociable nature and drunken state. Whenever he does contribute it is purely accidental. For example: 1. Jack has adopted a brick as a pet which he leaves lying on the floor for Ted to trip over which gives Ted the idea of using it as a weight to use on the milkfloat peddle to save Dougal from being blown up.
2. Jack's consumption of "toilet duck" leaves him in in a near unconsious state which gives solves Ted's crisis of them all wanting to dress up as Elvis for the fancy dress competition. Jack's near paralytic state is disguised as Elvis's "final chapter of life" in order for them to win the competition with "The three stages of Elvis"
Image source
http://rushmoreacademy.com/2008/06/21/rushmore-an-entertainment-weekly-new-classichttp://tweeandtoast.blogspot.com/2009_06_01_archieve.html
Tuesday, 2 November 2010
Drawing
The use of drawing would be extremely underrated if it was said that it is only used to create "art", as what is art but visual expression? The whole concept of drawing is that it enables another path to visually communicate and express your ideas, bo matter what they are. I personally find rough planning sketches to help me record my ideas. Though they might not appear how I want them to, I can still convey the expression and atmospehere through the concept sketches that I wish to create.
Artists largely use this type of communication in development, especially with large scale projects such as films and sculptures. The image above is a character development for a character in Studio Ghibli's film "Howl's moving castle". Here the artist has created a simple yet intricate collection of sketches of the character's appearence. These also convey the nature of the character through the specifically chosen facial expressions and actions. The artist has also played around with the hues to indicate the girl's mood. At a glance the images appear messy and unfinished compared to the vibrant and neat appearence of Ghibli's completed works, however this is because the artist is merly planning ideas to example how they might appear if selected and used for the final outcome.
Develop visual language
One of my favorite uses of visual language are graphic novels. Unlike a "written" novel, in which you read a description of the a scene or object or person that the author has built up through language you are instead presented with the artists vision. It may seem like a limitation for the imagination but on a whole I find that it stregthens the description and presents the audience with what the creator wants us to see. After watching several graphic novel to film adaptations it appears that I less likely to be let down due to the visual content I was already prepared for the appearence of the characters and scenery. Prehaps this is why film makers are increasingly opting for graphic novel adaptations?
The image above has been taken from Daviel Clowes' "Ghost World" which is an artwork I found particularly outstanding. The artwork would be black and white if it wasn't for the green haze that Clowes swept over the pages, giving the images a ghost like appearence and defines that it is the same world as ours but the protagonists view of it. Not being able to entirely relate to this green world left me feeling rather isolated, which prehaps in turn offers the experience of alienation that Enid and Rebecca (the protagonists) feel about the transition into adult life.